#ifndef E_TEXTURES_H
#define E_TEXTURES_H
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <GL/gl.h>
#include <iostream>
#include <string>

using namespace std;

class e_textures
{
    public:
        e_textures();
        e_textures(const char *);
        ~e_textures();
        GLuint texture;
        void activate();
    protected:
    private:
};

#endif // E_TEXTURES_H
